![]() ![]() However, that means that this is potentially the last release that runs on DX9 (and, consequently, Windows XP) - while u99r2 will likely still get a separate XP-compatible version for those few that use it (which, essentially, would be the current state of bugfixes + whatever newer ones manually ported back to GMS1), NTT tends to change far more game code at once, therefore maintaining two independent versions would be impractical. This will allow to make use of various performance improvements that happened in past year and so, will allow to finally have proper post-loop performance in coop (eliminating the need for offline mode), and open the road for some of the wilder improvements (for mods in particular).įor the base game, it'll hopefully mean a less broken Linux and Mac builds, as both runtimes had seen substantial improvements recently. so i made this small mod that automatically gives you a portal strike at the sta. rogue has TWO negative passives, having more idpd spawn in each level and not having the rad canisters. Video showcasing all the functions of these above two menus. Hold 2 to open the character cheating menu. Hold 1 to open the general cheating menu. some of them (melting and frog) have also a negative passive (less health, stupid controls). A cheats mod for NTT that allows you to quickly and easily do a variety of things, from ammo, health, and rad adjusting to weapon, character, and b-skin swapping. It would appear like the day had come when Nuclear Throne imports and functions correctly in GameMaker Studio 2, therefore it might finally be time to move to GMS2. every character in nuclear throne has its passive and active ability. There are now also 3d functions, which can be used for, well, thatĪnd mouselock functions for specific purpose of first-person mods and anything akin.Īnd you can now make built-in mutations more or less powerful via skill_set(mut_scarier_face, factor) There are now shaders, which can be used for visual effects, or wilder things - such as the raycast mod by Golden Epsilon: Current Trainers: Nuclear Throne (Steam) 6-9-16 Trainer +2 Nuclear Throne (Steam) 6-23-16 Trainer +2 Nuclear Throne (Steam) 6-27-16 Trainer +2 Nuclear. elves nome to life Their / culture and powers de- / scribed fully for the first j time. If you are making or playing NTT mods, there are a couple new toys now. fun fact: the assasin bugged in the wall happened when he got shot so hard he became invincible and after being shot again against a wall that happened. Mods can make use of new chat features as well, so this is an all-around good thing. This changes now - the chat now has cursor, selection, and even auto-completion! These Nuclear Throne cheats are designed to enhance your experience with the game. ![]() ![]() Chat overhaulįor a long time, chat in NTT was pretty basic - you could enter text and erase entered text. Our Nuclear Throne +3 trainer is now available for version U99RL and supports STEAM. While this isn't perfect (differences in how projectiles bounce are the most apparent), it's still a very good option if you were irked by 30fps lock in past.Ĭombine with display scaling, and the game looks smoother than ever. gml q=60 room_speed=q current_time_scale=30/q So, to run the game at 60fps, you would open chat (T) and paste (Ctrl+V) the following: However, I didn't write a GM-specific code editor with advanced find-replace functionality (pattern matching, custom logic) for nothing, you know, so I thought - maybe this would be more viable to do this way? Fast-forward some 30 hours of work, and the game now spots a current_time_scale variable, which controls how fast everything happens. * so long as supplies last your CPU can hold upĪs it was recited a few times, implementing 60fps on the Nuclear Throne's original source code would not have been viable - the game contained thousands of velocity, timing, and other constants that would all have to be manually readjusted (sometimes just multiplying or dividing by two, sometimes more complex formulas - and you might have thought that your high school physics course was useless). So, let's begin 60fps (or any FPS, really)* (for instance: 74.000000) That gives Fish a lightning hammer as his secondary starting weapon.Been a while huh? While I'm pretty sure that more or less everyone had already tried one or other beta from Discord, I think it's important to formally promote a version to take the role of the new stable release. Next, change the -1.000000 to a weapon ID | Going along the same line, find "cgld": -1.000000, This will go where a golden weapon would. Next we'll edit their secondary started weapon. ![]()
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